Feats

Feats have been reworked for this campaign, and the typical feat choices are no longer allowed. Instead, when you would select a feat, you may pick one of the feats outlined in this website.
The goal here is to create smaller, more discrete feats with lower feat point costs, and for more powerful feats to have stricter requirements, such as feat prerequisites. Additionally, a further goal is to disincentivize or possibly ban multiclassing in favor of offering similar features through the feat system.

Feat Points

Player characters gain 1 feat point each level, starting with 1 feat point at level 1. After gaining a feat point, a player can spend any number of accumulated feat points on any number of feats.
(83/83)
Cost
Feat
Level
Prerequisite
1Alert1st—
1Keen Mind1st—
1Lightly Armored1st—
1Weapons Generalist1st—
1Nimble Caster1stSpellcaster
1Linguist1st—
1Dwarven Hardiness1stDwarf
1Elven Accuracy1stElf
1Master Tinker1stRock Gnome
1Fiendish Sight1stTiefling
1Arm Blades1stWarforged
1Integrated Tool1stWarforged
1Juggernaut1stWarforged
1Low-Light Sensors1stWarforged
1Spring-Loaded Feet1stWarforged
1Vigilance Unit1stWarforged
2Athlete1st—
2Combat Medic1stProficiency in Medicine
2Frightening1stProficiency in Intimidation
2Heavily Armored1stMedium armor proficiency
2Infuriating1stProficiency in Deception, Performance, or Persuasion
2Moderately Armored1stProficiency with light armor
2Powerful Build1stStrength 2 or higher
2Skilled1st—
2Elemental Adept1stSpellcaster
2Crossbow Expert1st—
2Squat Nimbleness1stDwarf or small race
2Cherubic Alteration1stCherubic Aasimar
2Fey Step1stEladrin
2Stoneskin1stEarth Genasi
2Forest Friends1stForest Gnome
2Arcane Advantage1stLegionary Hobgoblin
2Draconic Heritage1stKobold
2Rapid Servos1stWarforged
3Dual Wielder1st—
3Expert1st—
3Mage Slayer1st—
3Resilient1st—
3Ritual Caster1stIntelligence or Wisdom 1 or higher
3Corrupted1st—
3Divinely Favored1st—
3Fey Touched1st—
3Spellweaver1stSpellcaster
3Unyielding1stSpellcaster
3Warcaster1stSpellcaster
3Crusher1st—
3Great Weapon Master1st—
3Piercer1st—
3Polearm Master1st—
3Shield Master1stShield proficiency
3Slasher1st—
3Sniper1st—
3Inspiring Leader1st—
3Nature's Bounty1st—
3Divine Fire1stSeraphic Aasimar
3Hardened Plating1stWarforged, heavy armor proficiency
3Integrated Defense1stWarforged
3Thermal Regulators1stWarforged
4Gladiator1st—
4Magic Initiate1st—
4Martial Adept1st—
4Mobile1st—
4Spell Sniper1stThe ability to cast at least one spell
4Psionic Initiate1st—
4Duelist1st—
4Fighting Initiate1st—
4Heavy Armor Master1stHeavy armor proficiency
4Martial Initiate1st—
4Sentinel1st—
4Lucky1st—
4Ophanic Foresight1stOphanic Aasimar
4Seraphic Might1stSeraphic Aasimar
4Draconic Might1stDragonborn
4Empowered Breath1stDragonborn
4Dreamseer1stElf
4Icy Barrier1stWater Genasi
4Warding Flames1stFire Genasi
4Fade Away1stGnome
4Soaring Wings1stKobold
4Flames of Phlegethos1stInfernal Tiefling
5Magic Adept7thSpecialized spellcaster
5Windwalker1stAir Genasi
6Demonic Aspect1stAbyssal Tiefling

Terminology

Feat prerequisites may reference certain terms as "martial class," and "spellcaster". The exact definitions used for each term are outlined below:
Term
Qualifications
SpellcasterA character who can cast spells, be it from class features, racial features, or feats. Being able to cast spells through the use of specific magic items does not qualify a character as a spellcaster.
Arcane SpellcasterA character who has taken the Magic Initiate (Arcane) feat, or is one of the following classes: Artificer, Bard, Magus, Sorcerer, Warlock, or Wizard.
Divine SpellcasterA character who has taken the Magic Initiate (Divine) feat, or is one of the following classes: Cleric or Paladin.
Primal SpellcasterA character who has taken the Magic Initiate (Primal) feat, or is one of the following classes: Druid or Ranger.