The rules for taking both long and short rests vary depending upon the environment you are in.
While in established settlements with safe lodgings, a short rest takes 1 hour and a long rest
takes 8 hours.
While in wilderness regions, or without access to safe lodgings, a short rest takes 8 hours, and a
long rest takes 24 hours.
Additionally, while taking a long rest, the party may attempt to
establish a camp. Establishing a camp requires Survival checks from involved players, which takes 1
hour to perform. The Survival checks are added together and compared to the cumulative DC. The DC
is simply equal to the number of players the camp is designed for multiplied by the per-player
camping DC, which is determined according to the listed hazards.
|
Light precipitation | 2 |
Heavy precipitation | 4 |
Extreme temperature | 2 |
Extreme winds | 3 |
The per-player camping DC is equal to 5 + the sum of the relevant hazard DC modifiers. For example,
a group of 3 adventurers camping in a windy environment with light precipitation would have a
camping DC of 3 * (5 + 2 + 3), or 30. Each day of resting, each member of the party may make
Survival checks, subtracting their result from the remaining camping DC. Players may repeat this
check once per day, until the DC is reached.
When the camping DC is reduced to 0, the party has access to a camp. For the purposes of resting,
the camp is considered safe lodgings for the players, allowing them to take short rests in 1 hour
and long rests in 8 hours. This benefit is only conveyed after the first long rest during which the
players create the camp.
For every 24 hours, at least 6 hours of them must be spent sleeping. Characters who fail to sleep
at least 6 hours in a day gain a level of exhaustion.
Resources expended while resting, such as spell slots, or hit points, are not regained at the end
of the rest.