You start with the following equipment, in addition to the equipment granted by your background:
(a) a greataxe or (b) any martial melee weapon
(a) two handaxes or (b) any simple weapon
an explorer's pack and four javelins
For information on equipment, you may check the equipment page.
Rage
1st-level Barbarian feature
In battle, you may fly into a primal fury. As a minor action, you
may enter a rage, gaining the following benefits:
Enhanced Strength. You have advantage on Strength ability checks and Strength saving throws.
Tough Skin. When you take bludgeoning, piercing, or slashing damage and are not wearing heavy armor, the damage is reduced by an amount equal to your Constitution score (minimum of 1).
No Spellcasting. You cannot cast any spells, nor can you maintain concentration on anything. If you were already concentrating before raging, that concentration ends.
Your rage lasts up to 1 minute. It ends if you are incapacitated or killed, or if you choose to end it (no action).
Unarmored Defense
1st-level Barbarian feature
While you are not wearing any armor, your AC equals 10 + your
Dexterity score + your Constitution score. You can use a
shield and still gain this benefit.
Fury Points
2nd-level Barbarian feature
Certain abilities allow you to channel your fury into particularly
powerful abilities.
Gaining Fury Points. While you are raging, you gain 1 fury point immediately after you hit a creature with a weapon attack using Strength and immediately after you take damage. At any given time, you may not have more fury points than the value in the "Maximum Fury Points" column of the Barbarian table.
Additionally, when you begin raging, you gain fury points equal
to your Constitution score.
Losing Fury Points. When you stop raging, you lose all of your unspent fury points.
Fury DC. Some abilities may require saving throws. Your Fury DC is equal to 8 + your Strength or Constitution score + your proficiency bonus. Unless otherwise stated, the DC for any Barbarian feature that prompts a saving throw is equal to your Fury DC.
Ignore Pain
2nd-level Barbarian feature
When you would take damage while raging, you may use a reacton to
expend a number of fury points to reduce the damage taken by amount
equal to your Constitution score (minimum of 1) * the number of
fury points expended.
Provoke
2nd-level Barbarian feature
When you rage, or as a minor action costing 1 fury point, you can
attempt goad a creature into targeting you. Pick a creature within 30
ft. of you. It must succeed on a Wisdom saving throw or be taunted by
you for up to 1 minute (save ends).
Reckless Attack
2nd-level Barbarian feature
You can throw aside all caution with your attacks. As a free action,
you can spend 1 fury point to adopt a reckless stance, gaining the
following effects until the start of your next turn:
Improved Offense. When you make a melee weapon attack using Strength, you gain advantage on the attack. Alternatively, you can forgo the advantage to deal additional damage on a hit equal to your Constitution score (minimum of 1).
Reduced Defense. Attacks made against you have advantage.
Inexhaustible
3rd-level Barbarian feature
While you are raging, you ignore the effects of exhaustion.
Primal Path
3rd-level Barbarian feature
You choose a path that shapes the nature of your rage from the list of available paths. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
Path of the Berserker
Path of Bloodrite
Path of the Primal Warrior
Path of Wild Magic
Ability Score Improvement
4th-level Barbarian feature
You increase one ability score of your choice by 1. As normal, you can't increase an ability score above 5 using this feature.
You gain additional ability score improvements at 8th, 12th, 16th, and 19th levels.
Wrathful Blow
4th-level Barbarian feature
You may channel your rage into an exceptionally powerful attack.
When you hit with a melee weapon attack using Strength, you may
expend 3 fury points to turn the attack into a critical hit. Should
you do so, the attack no longer grants a fury point.
Brutal Strikes
5th-level Barbarian feature
When you critically hit a creature or an object with a melee weapon
attack using Strength, you can subject the target to one of the
following effects:
Break. If the target is an object, the damage dealt is doubled.
Push. If the target is no more than one size larger than you, it must make a Strength saving throw. On a failed save, the target is pushed up to 10 feet away from you. If you are larger than the target, this distance is doubled.
Topple. If the target is a creature no more than one size larger than you, it must make a Strength saving throw. On a failed save, the creature is knocked prone.
Extra Attack
5th-level Barbarian feature
After you take the attack action on your turn for the first time, you can take it again as a free action.
Fast Movement
5th-level Barbarian feature
Your speed increases by 10 feet while you aren't wearing heavy
armor.
Feral Instinct
7th-level Barbarian feature
Your instincts have been honed to a razor's edge. You gain
proficiency in Dexterity saving throws.
Mindless Rage
7th-level Barbarian feature
While raging you can't be charmed, frightened, or
taunted. If you are charmed, frightened, or taunted when you enter
your rage, the effect immediately ends.
Fell Cleave
9th-level Barbarian feature
When you take the attack action on your turn, you
may expend 3 fury points to replace an attack with a special attack,
swinging around yourself wildly. Roll damage for an attack with the
used weapon. Each other creature within reach of your weapon must
make a Dexterity saving throw. On a failure, they take damage equal
to the rolled damage, or half as much on a success.
Once you use this feature, you may not do so again until the start of
your next turn.
Indomitable Might
9th-level Barbarian feature
If your total for a Strength ability check is less than your
passive skill or ability score for that check, you can use your
passive skill or ability score in place of the total.
Shattering Blow
11th-level Barbarian feature
You gain a new option to use for your Brutal Strikes feature:
Daze. The target must make a Constitution saving throw. On a failed save, it is dazed until the end of its next turn.
Additionally, your melee weapon attacks using Strength score a
critical hit on a roll of 19 or 20.
Rapid Recuperation
13th-level Barbarian feature
Whenever you finish a short rest, your exhaustion level, if any, is
decreased by 1.
Relentless Rage
15th-level Barbarian feature
Your rage allows you persist through otherwise deadly wounds. If you
are reduced to 0 hit points while raging without being killed
outright, you may expend all of your fury points (at least 5) to
make a DC 10 Constitution saving throw. If you succeed, you are
instead reduced to 1 hit point and gain temporary hit points equal
to twice your Barbarian level.
Each time you use this feature after the first, the DC increases by 5.
The DC is reset to 10 after you finish a long rest, or reduced by
5 (to a minimum of 10) after completing a short rest.
Decimate
17th-level Barbarian feature
Whenever you hit a creature with a critical hit, you deal additional
damage equal to your Barbarian level.
Keen Fury
18th-level Barbarian feature
Your melee weapon attacks using Strength score a critical hit on a
roll of 18, 19, or 20.
Primal Champion
20th-level Barbarian feature
You embody the power of the wilds. Your Strength, Dexterity, and
Constitution scores increase by 2. Your maximum for those scores is
now 7.