Typically viewed as a warlike race, hobgoblins share descent from the Fey with the elves and, more
closely, with goblins. Unlike goblins, hobgoblins tend to be more powerful, placing great value on
martial prowess and cunning.
Considered by many to be synonymous with "hobgoblins", Legionary Hobgoblins are a warlike race of
hobgoblins hailing from the Ur'goz Highlands, where they regularly battle with the orcs for
dominance of the region. In recent years, they have begun making advances outward to conquer towns
and villages, such as the town of Hillford.
Little is known of the Fey Hobglins, save that they have changed little since emerging from the
Feywild. Many still guard the primordial forests of the world. Preferring to remain out of sight,
they are rarely encountered by travelers.
Hobgoblins are of similar size and build to humans, and age at a comparable rate. The rigorous
lifestyle drilled into many from a young age may lead to a high Constitution score. The additional
training that Legionary Hobgoblins undergo can produce high Strength or Dexterity scores, while Fey
Hobgoblins' deeper connection with nature typically expresses itself in higher Wisdom scores.
Legionary Hobgoblins' predisposes to strictly lawful and orderly alignments, while Fey Hobgoblins
tend more towards chaotic alignments.
Languages. You can read, write, and speak Common and Goblin.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You have Darkvision to a range of 60 feet.
Fey Ancestry. You have advantage on saving throws against being charmed, and to end the Charmed condition on yourself.
Martial Training. You begin with the
Martial Initiate feat.
Martial Advantage. Once per turn, when you deal damage to a creature with a weapon attack, you may deal an additional 1d6 of the same damage to that create if that target is within 5 feet of one of your allies who is not incapacitated. This damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). You may deal this extra damage a number of times equal to your proficiency modifier. You regain all uses after a long rest.
Ready to March. Your speed is not reduced by encumbrance.
Creature Type. You count as both a Fey and a Humanoid.
Extra Language. You can read, write, and speak Sylvan.
Discerning Eye. You have advantage on Intelligence checks to discern illusion from reality.
Fey Magic. You know the fearie fire spell, and may cast it once without expending a spell slot. You may cast it additional times, consuming a spell slot as usual. You may choose either Intelligence, Wisdom, or Charisma as your spellcasting ability for the cantrip when you pick this race.
The following
feats are available exclusively to hobgoblin characters.
Prerequisite: Legionary Hobgoblin
Cost: 2 feat points
You may use Martial Advantage to deal additional damage when you damage a creature with a spell instead of just a weapon attack. If the spell damages multiple creatures, each creature counts against your total uses of Martial Advantage.