Kobold, or bailys in their native tongue, are a draconic race prowling the Underdark. Descended
from the dragonborn, countless generations spent below the surface have morphed the once glorious
race into the kobold.
As individual kobolds tend to be quite weak, they rely heavily on their clans for most of their
needs, living highly collectivist lives.
Kobolds are cowardly by nature, often fleeing from combat should it prove to be going against them,
and even sometimes when it is going for them, just out of an overabundance of caution. This can
translate into high Wisdom scores. Their frail, pitiful forms usually lend themselves to low
Strength and Constitution scores, but can also come with a high Dexterity score.
Kobolds' reliance on their clans leads them towards highly lawful alignments, as without order in
their clans, they are nothing.
Languages. You can read, write, and speak Common, Draconic, and Undercommon.
Size. Your size is Small.
Speed. Your base walking speed is 30 feet.
Frail. You have disadvantage on Strength checks.
Pathetic. Your cowardly nature sometimes gets the better of you. You gain the following penalties:
- You have disadantage on Intimidation checks.
- Unless you are within 10 feet of an ally, you have disadvantage on saving throws to avoid the Frightened condition, or to end the condition on yourself.
Enhanced Darkvision. Through generations of living in the Underdark you have acclimated to the dark. You have Darkvision to a range of 120 feet.
Craftiness. You have proficiency in two of the following skills of your choice: Arcana, Investigation, Medicine, Sleight of Hand, or Survival.
Helping Hand. You may take the Help action as a minor action.
The following
feats are available exclusively to kobold characters.
Prerequisite: Kobold
Cost: 2 feat points
The draconic blood in your veins manifests. You gain the following
benefits:
Draconic Resistance. You gain resistance to your choice of either acid, cold, fire, lightning, or poison damage.
Brave. You lose the Pathetic feature.
Prerequisite: Kobold
Cost: 4 feat points
You have grown strong beyond the norm for kobolds, with your wings even
strong enough to support flight. You gain the following benefits:
Flight. You gain a flying speed equal to your walking speed as long as you aren't wearing heavy armor.
Strong. You lose the Frail feature.