Creating a Character

When you create a 1st-level character, make sure to complete each of the following steps. Ask your DM for the list of races and languages available for you to choose from.
Race. Choose a race.
Class. Choose a class.
Feat Point. You start with 1 feat point at level 1, which you can spend or save as normal.
Ability Scores. Select your character's ability scores. Three methods for doing so are detailed below. Unless otherwise stated by your DM, the point buy method is recommended.
Point Buy. Use the point buy calculator below.
Standard Array. Use the standard array: (+3, +2, +2, +1, 0, 0).
Roll. If your DM allows it, roll for your ability scores. The standard way to roll do so is to roll 2d4-3 for each ability score.
Skill Proficiencies. Choose a number of skill proficiencies equal to your Intelligence + 1 (minimum of 0). You may substitute any number of these skill proficiencies for tool or language proficiencies.
Tool and Language Proficiencies. Choose any combination of two tool and language proficiencies.
Point Buy Calculator
Ability
Score
Input
Cost
Strength-1
0
Dexterity-1
0
Constitution-1
0
Intelligence-1
0
Wisdom-1
0
Charisma-1
0
18/18 points remaining

Select a Race

One of the first steps in creating a character is to select its race. The different races represent the world's intelligent and humanoid species. Your character's race grants you features such as languages, a size, and more, like special senses such as darkvision.

Select a Class

Your character's class is the most important decision for gameplay purposes, as it determines almost everything about how your character plays.
Classes can be roughly divided into three groups: martial classes, half-caster classes, and full-caster classes. Martial classes are those such as the fighter and barbarian, who have no spellcasting abilities. Half-casters, like the paladin and ranger, do have the ability to cast spells, but not as proficiently as full-casters. To compensate for this, they share many of the same abilities martial classes have, such as extra attack. Full-casters typically have less access to weapon attacks and armor, but do have access to the strongest spells available to any classes.

Hit Points

Your character's hit points are determined by both their Constitution ability modifier as well as your class's hit die. At 1st level, your character has a hit point total equal to 10 + the half of your class's hit die of your class (rounded up) + your Constitution. For example, if you are creating a warlock with a Constitution of +2, then your hit points at 1st level would be equal to 17.
For every level after first, you may add half of your class's hit die (rounded up) + your Constitution to your hit point total. In the case of the warlock, at 2nd level, and for each level thereafter, you would gain 7 hit points.
If your Constitution ever increases, that increase is applied retroactively to all of your level ups.